# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Warcraft 3 Template

game: Warcraft 3
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Warcraft 3:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  included_campaigns:
    # Controls which campaigns will be included in the output world.
    ['Human']

  victory_cache:
    # Adds additional locations received on mission victory.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 9
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-9: 0 # random value between 0 and 9

  bonus_mercenary_camps:
    # Adds mercenary camps to build missions that did not have them in vanilla.
    'false': 50
    'true': 0

  mercenary_allocation:
    # Specifies what mercenaries can be hired in what missions.
    # vanilla:      Mercenary camps have their vanilla rosters.
    #               Non-vanilla camps will have 3-4 fixed tileset-appropriate mercs.
    # vanilla_plus: Random additional mercs are added to the mercenary camp pools
    #               in addition to vanilla/tileset rosters.
    # species:      Mercenary camps will supply mercenaries from 2~3 randomly-selected species.
    # full_random:  Mercenary camps will supply a random collection of mercenaries.
    vanilla: 50
    vanilla_plus: 0
    species: 0
    full_random: 0

  mercenaries_per_camp:
    # Specifies the maximum number of mercenaries a single camp can offer.
    # Will not eliminate fixed/vanilla mercs specified by `vanilla` or `vanilla_plus` allocations.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 3
    # Maximum value is 10
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-3-10: 0 # random value between 3 and 10

  paladin_arthas_hero:
    # What hero will appear everywhere Paladin Arthas appears
    paladin_arthas: 50
    jaina: 0
    muradin_bronzebeard: 0
    thrall: 0
    cairne_bloodhoof: 0
    grom_hellscream: 0
    death_knight_arthas: 0
    kel_thuzad: 0
    sylvanas: 0
    varimathras: 0
    anub_arak: 0
    kael: 0
    akama: 0
    lord_garithos: 0
    mal_ganis: 0
    detheroc: 0
    uther: 0
    ranger_sylvanas: 0
    antonidas: 0
    fel_orc_blademaster: 0
    ghostly_archmage: 0
    rexxar: 0
    rokhan: 0
    paladin: 0
    archmage: 0
    mountain_king: 0
    blood_mage: 0
    blademaster: 0
    far_seer: 0
    tauren_chieftain: 0
    shadow_hunter: 0
    death_knight: 0
    lich: 0
    dreadlord: 0
    crypt_lord: 0
    beastmaster: 0
    dark_ranger: 0
    pit_lord: 0

  paladin_arthas_name:
    # The name for the hero unit in the Paladin Arthas slot
    Arthas: 50

  jaina_hero:
    # What hero will appear everywhere Jaina appears
    paladin_arthas: 0
    jaina: 50
    muradin_bronzebeard: 0
    thrall: 0
    cairne_bloodhoof: 0
    grom_hellscream: 0
    death_knight_arthas: 0
    kel_thuzad: 0
    sylvanas: 0
    varimathras: 0
    anub_arak: 0
    kael: 0
    akama: 0
    lord_garithos: 0
    mal_ganis: 0
    detheroc: 0
    uther: 0
    ranger_sylvanas: 0
    antonidas: 0
    fel_orc_blademaster: 0
    ghostly_archmage: 0
    rexxar: 0
    rokhan: 0
    paladin: 0
    archmage: 0
    mountain_king: 0
    blood_mage: 0
    blademaster: 0
    far_seer: 0
    tauren_chieftain: 0
    shadow_hunter: 0
    death_knight: 0
    lich: 0
    dreadlord: 0
    crypt_lord: 0
    beastmaster: 0
    dark_ranger: 0
    pit_lord: 0

  jaina_name:
    # The name for the hero unit in the Jaina slot
    Jaina: 50

  muradin_bronzebeard_hero:
    # What hero will appear everywhere Muradin Bronzebeard appears
    paladin_arthas: 0
    jaina: 0
    muradin_bronzebeard: 50
    thrall: 0
    cairne_bloodhoof: 0
    grom_hellscream: 0
    death_knight_arthas: 0
    kel_thuzad: 0
    sylvanas: 0
    varimathras: 0
    anub_arak: 0
    kael: 0
    akama: 0
    lord_garithos: 0
    mal_ganis: 0
    detheroc: 0
    uther: 0
    ranger_sylvanas: 0
    antonidas: 0
    fel_orc_blademaster: 0
    ghostly_archmage: 0
    rexxar: 0
    rokhan: 0
    paladin: 0
    archmage: 0
    mountain_king: 0
    blood_mage: 0
    blademaster: 0
    far_seer: 0
    tauren_chieftain: 0
    shadow_hunter: 0
    death_knight: 0
    lich: 0
    dreadlord: 0
    crypt_lord: 0
    beastmaster: 0
    dark_ranger: 0
    pit_lord: 0

  muradin_bronzebeard_name:
    # The name for the hero unit in the Muradin Bronzebeard slot
    Muradin Bronzebeard: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
